Home 2023 › Forums › Model 2 Discussions › V- (Ni) Computation
Hello all,
This thread is about V- (Ni) and how its computation works.
This thread will build on top of this thread and this thread, which may be necessary to grasp before this one. 🙂 Okay here goes. Aside from the regular P- code that is shared with M- (Si), this additional code is present in V- (Ni):
# Begin associative operation FOR i to theObject length do FOR e to theObject length do # Check to see if the object's children intersect with another object's children IF theObject[ i ].child-objects intersect theObject[e].child-objects do # Make a new object out of the intersecting child-objects APPEND intersection && intersection.coordinates to intersectingObject END IF END FOR END FOR # Update the object to the precedent that was constructed theObject = intersectingObject
Lets go through this a step at a time:
# Begin associative operation
FOR i to theObject length do
FOR e to theObject length do
We begin with the creation of two nested FOR loops, which are going to run the entire length of theObject (which, as you recall, is one object like the cat). It's length is therefore the number of child_objects it has. This doesn't mean too much yet so lets keep going:
# Check to see if the object's children intersect with another object's children
IF theObject[i].child-objects intersect theObject[e].child-objects do
Here we see that, just as with M+ (Ne), we are looking for intersections among the objects. However, in this case we're looking at intersections among the child_objects internal to a single object, rather than across objects. If we borrow the same cat metaphor from the P- thread, it might look something like:

(^ however, this is not really the complete picture - and I'll explain more below)
# Make a new object out of the intersecting child-objects
APPEND intersection && intersection.coordinates to intersectingObject
END IF
END FOR
END FOR
This is the key aspect of this code. Like with M+, a new object is made called intersectingObject, however, for V- this object is made of the intersections (the red areas of the cat), as well as coordinate data, because V- is a P- function, and P- handles coordinate object types. Therefore, these intersections are not positionally fluid, and do not become a chimera flower shape as we saw with M+. Instead, they retain their relative coordinates. And this creates a coordinate structure:

This structure is a contentless scaffold, much the same way M+'s intersectingObject is contentless, but it can 'fit' a variety of inputs. So, in having this spatially bound relationship of internal intersections, V- creates an intersectional 'map.' I'll come back to this shortly, since it's very important, but just to close off the code, we have the last lines as:
# Update the object to the precedent that was constructed
theObject = intersectingObject
^ As with M+, theObject is updated to be synonymous with this intersectingObject, which overrides the prior data and puts this new object into short-term memory. And this is the key point of the matter -- now that this object is in short-term memory, as soon as we re-run a second loop of this code, this intersectional map will run across the operations of P-. So, how about we do that. Lets take it from the top and go into cycle #2:
Beginning with the check to see if it's in memory...
# Check to see if the object exists in memory
IF theObject exists in memory do
Of course it is, we just made it.
# Run a loop on all memory
FOR i to memory length do
# Scan each element in memory for theObject
objInstance = SCAN in memory for theObject[ i ]
Now, here's a curious thing. We're now going to look for instances of this intersectional-map object in memory. I'm going to give a few examples of what might register as positive hits.

What we see above is an array of matches for this intersectional-coordinate set, with some other animals: lets say some other cats, maybe dogs too, and other similarity sized mammals. Whereas before, with P-, we saw a recall of a lot of different instances of a cat from different angles, this time, here the same P- code looks for isomorphic matches across the intersectional maps of objects. This is essentially the contentless symbolic "image" which we see so many V- (Ni) types registering behind an object. In this example I'm using a very physical example to demonstrate a frame (i.e. the animal 'form') but what's special about V- (Ni) is how this applies in abstractions too. But I'll get to that in a sec.
# If an instance of the object is found
IF objInstance != undefined do
# Add the instance to an array called allInstances
APPEND objInstance to allInstances
END IF
END FOR
and...
# Update the object to the precedent that was constructed
theObject = intersectingObject
With this final bit of code, all of these instances in memory, which match the intersectional isomorphism of theObject, become the new definition of the object. So theObject is now defined as an array of the intersections within that single cat, as they span across other previous objects. So if we were to superimpose the total recall of V- (Ni) onto the main scene, for the sake of coming back full circle, we'd get something like this:

^ theObject (the cat) has brought forth a chain/web into short-term memory, composed of an array of intersectingObjects that are isomorphic to each other. And the totality of those objects is now the definition of the cat.
Okay, at this level, the operations of V- (Ni) may even be intuitively sensible/relatable to types without V processing, but that's because I chose an analogy that was necessarily simple. Now I'd like to give a different analogy. We'll take this as the initial object (the scene itself):

There's a woman who is pleading to a king or nobleman. We don't know the context or what's happening. But V- would find the conceptual structure of the image and find isomorphic parallels to it, which then become the chain (larger pattern) in which this scene belongs. We may see...

The composition above is an example of five scenes which share the isomorphic map pattern, while being different in content. As you can see, the first scene is the poor woman pleading at a king or nobleman, the second is Teresa, here as a sinner, praying to Christ. The third is Brother Juniper and a beggar. The fourth is a nobleman holding the hand of a queen in what might be a confession of love, or a supplication. The fifth is a marriage proposal from a nobleman to a woman.
Assuming this is all part of a recollection of isomorphic intersection objects/scenes, the situation with the women pleading with the nobleman -- becomes extended (i.e. continuous) to be in some way synonymous with the dynamics of every other connected scene. And this goes both ways, and also applies to the recalled scenes. Giving a marriage proposal is isomorphic to a woman pleading with a nobleman, or a sinner praying to God, or a beggar asking for food. The "skin" of the scene is interchangeable, while the relationship between the child elements is retained.

In all of them there is one on their knees, with their arm out, and there's a higher authority who is receiving the supplication and contemplating their response. This scene may even be called "archetypal" - in that it exists in a trans-temporal space, across humanity and all of history. For a highly abstracted V- operation, then, this scene may be seen as just the latest rendition of a structurally coherent motif that permeates history. Not only that, but each of those 'instances' of its permeation.. informs.. and contextualizes the present instance, so that while this is happening 'right now', it is as though all of those other scenes are also happening 'right now' (due to the application of theObject = allInstances). Therefore, more than this being an mere exercise in correlation-making, for V-, this becomes the reality of the 'now.' It is not so much a metaphor of hypothesis to V-, but the actual, persistent experience of theObject.
Hi Auburn, if possible, I would really appreciate a pseudocode implementation of the algorithm required for Ni to abstract its way to the king archetype image.
Hi Auburn, if possible, I would really appreciate a pseudocode implementation of the algorithm required for Ni to abstract its way to the king archetype image.
Heya. Oh wow, I think what you're asking about would require having specific real-life contents to delineate the progressive sequence. Any specific image is not part of the V- algorithm itself, but a byproduct of V- operating across thousands of cycles, involving years of experience, to "arrive" at the creation of that abstract isomorphic map (what i'm paralleling to an archetypal image). But what's interesting about V-, and its convergence effect, is that it will eventually arrive at similar places to other V- users, in a kind of "all roads lead to Rome" phenomenon. So V- users across aeons have a lot of convergence (heh) about the central images of existence. Still, I can't really delineate this process absolutely, since it's emergent and it arises differently in each person.
However, conceptually speaking, I can summarize it. Just as you might extract an animal's 'frame' from enough instances of an animal, and have that as a map, V- will do that to society as well. The "head of state" is an example of this analogy - where the king "head of state" - is compared to the head of a body. The limbs are the branches of government and army (agency). It seems every society has a head of state, which makes the existence of a king (president, leader, etc) something as central to society as it is central to an animal having a head.
But then V- will keep going, and see how the king archetype is also the head of the family, the father, the agency within each person... and also the trans-temporal, eternal concept of 'king/head' - which all of these expressions are but instances of -- in a kind of platonic sense. When a V- user goes this route in their deductive pathway (they might not!), then the "form" they perceive is believed to be ontologically primary, while the 'expressions' of it, are immanent renditions of the absolute map. This is what Jung ended up doing in his deductive path.
But I've also seen some V- types who don't go that extra step, and try to locate their maps as contingent on the world, rather than transcending them. However, this will be the nature of their cognitive bias, emerging from their type.
^ I may have some visuals to go along with the above. Take for example the following--


The capacity of V- to find an isomorphism in most any complex structure, that matches its scaffold, will make it so V- will continue to weave further and further into more and more territories. And this is what leads to the Convergence effect. The shape that was seen in a cat, can be seen in a dog, but also can be seen in a family, in government, etc. The more things are woven into this isomorphism, the more fundamental it will appear in the psyche of the V- type. And so the "crown" (i.e. the king) is something that is not standing on its own, but is actually a nexus, or convergence point of millions of datapoints in the V-'s map. And it can be sensed as "real" across all instances, and beyond them.
Now, if you take this isomorphic tendency to its absolute end, what you eventually arrive at is sheer geometric simplicity.


Shapes and numbers are themselves woven into this isomorphic map, so that you get numerological inclinations and a sense of geometry as being sacred. Notice that geometry is coordinate-based, this is again because P- is a coordinate management process, and V- is managing coordinates trans-locally across instances sharing a given coordinate structure. So, it's no surprise that the endgame of V- processing would be a coordinate structure to which everything else maps onto in the end. And it's no surprise if some V- users may see this coordinate structure as what underpins reality.
~ ~ ~
P.S. - I'm not saying that V- types (who do subscribe to these ideas of geometric truth) are wrong in this, I don't know the truth of the cosmos. I'm just describing what I see as a group of people who, on average, form ideas of this nature more than others, and trying to reverse-engineer why that might be, from principles of computation. 🙂
I'm also not saying V- types are destined to esoteric thought. I'm only describing that, on average, or relative to the human baseline, they would possess a bias (whether right or wrong) towards parsing information this way -- a bias which comes from their natural constitution, but which their free-willed conclusions can also disagree with.
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