Reply To: Vultology Code 2.0 & Attaining Repeatability

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Auburn
Keymaster
  • Type: TiNe
  • Development: l--l
  • Attitude: Adaptive

Yep, Sander you hit it right on the head! Technical Glitching has been  more accurately subdivided into two components:

  • Technical Stuttering (audible)
  • Body Glitching (physical)

Thus, Pe Momentum Clamping has been replaced by Body Glitching since that is essentially what it was describing, but having “Pe” in the name was not a good choice / misleading from the start.

The Ti video is coming tomorrow along with a few more. For tonight I have this one to report.

And I’ll answer Bera’s other questions too. 🙂

 

  • This reply was modified 8 months, 3 weeks ago by Auburn.

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